Nine things in Guild Wars 2 that turned an uninterested person into an interested one, part 2on August 30, 2011 at 8:35 am
Fortunately, there are no traditional quests in this game aside from a gamer’s personal story quests. It sounds odd; an MMO with no quests, but GW2 takes what’s horrible about MMO questing and just gets rid of it. Players won’t compete over mob kills, camp a certain mob to complete a quest, or steal experience from those around them. As long as a player contributes to a kill, he or she gets full experience for the kill and a personal loot roll for the kill. All of this is possible thanks to the dynamic events system.
Dynamic events are the quests of GW2. Instead of running up to an NPC and being told that a town is under attack, players will just see that a town is under attack. The UI will notify them that an event is nearby and players will have the opportunity to save the day. Considering players are supposed to be heroes in the world, it didn’t make much sense to wait to be told to save the day. With dynamic events, it’s almost automatic. The player sees what’s going on and participates. If a player contributes to the fight, he or she is rewarded when the event concludes. Players are never in competition with each other and can help each other without feeling like they are getting in the way.
Sidekicking with friends
Furthermore, players can keep playing in areas they enjoy or alongside differently-leveled friends no matter what. For example, two friends are at different levels in the game. Madmartigan is level 52 while Sneak is only 30. Madmartigan can help Sneak by coming to the zone Sneak is in and automatically be bumped down to Sneak’s level. Madmartigan can play with Sneak through her dynamic events and still enjoy her company without issue. Madmartigan doesn’t need Sneak to do this either. If he enjoyed a certain area, he could simply re-enter it at a higher level and still be bumped down.