Nine things in Guild Wars 2 that turned an uninterested person into an interested one, part 1on August 30, 2011 at 8:36 am
In the wake of Gamescom and PAX, there is one MMO that I’m anticipating more than any other. Surprisingly, that MMO is Guild Wars 2. I wasn’t really on board for the MMO through most of the announcements over the last year or so. There was nothing really catching my eye. For every positive thing I heard, a developer would debunk it or make it sound less than it actually was. Fortunately, ArenaNet’s showing at Gamescom has completely changed my mind about Guild Wars 2. Here are the nine things that convinced me to support the title, and they’re something every MMO-lover needs to know about Guild Wars 2.
Personal story is paramount in Guild Wars 2. Several, if not most, MMORPGs rely on the gimmick of being “massive” rather than being an RPG. That doesn’t sustain a lot of players. Some players are looking for more than a crowded space, and some want to care about the virtual world in which they play. The personal storyline in Guild Wars 2 aims to remedy that.
A gamer’s personal story begins with character creation and never lets up in GW2. Every character begins a biography at creation based on their race and profession. A personality type is selected and can be altered through actions and decisions in the game. Not to mention, each character’s story will change depending on those actions and decisions creating a unique story where the character is the protagonist. This story is told through personal story quests; usually instanced progress. Characters even get a home city instance to shape through their decisions.
This doesn’t have to be done solo either. Friends can be invited along for a personal storyline quest. He or she will earn karma for the journey, and, if applicable, can choose to use the choices made by the instance owner as their own. A friend inside of another’s personal storyline quest can’t make decisions while in the instance, but the instance will scale for the additional number of players.